FoodEater 1.3.0
FoodEater » Devlog
FoodEater 1.3.0
Patch Notes - 2019/12/31
FoodEater is finally finished, just in time for the end of the year. Now there is an obstacle mode, separate high scores for different game settings, high scores and user preferences are saved to the computer, along with a bunch of other changes. But most importantly, food definitely, probably, most likely doesn't spawn under the snake anymore. I think. Third time is the charm, right?
Additions:
- Obstacle mode - replaces 20 empty tiles with walls for some additional difficulty
- 6 separate high scores for each speed setting and their respective obstacle mode
- High scores and user preferences are now saved to the computer
- Chosen speed and obstacle settings are displayed in the user interface
- Windows and Mac game icons
Changes:
- High scores now actively update during the game instead of updating once at the end of the game
- Increased frog duration to 5 seconds
- The frog can no longer spawn at the very start of the game
- Minor UI adjustments
- Minor performance optimizations
Bug Fixes:
- The frog now disappears when the snake crashes instead of remaining on the screen for its remaining duration
- Food can't spawn under the snake anymore
Download the source code here: https://github.com/PlainCrown/foodeater
Files
foodeater_win64.zip 14 MB
Dec 28, 2019
foodeater_macos.zip 16 MB
Dec 28, 2019
foodeater_linux.zip 16 MB
Dec 28, 2019
Get FoodEater
FoodEater
Eat, grow, and try not to crash into anything.
Status | Released |
Author | PlainCrown |
Tags | 2D, classic, foodeater, Godot, Minimalist, Pixel Art, Retro, Singleplayer, snake, snake-clone |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- FoodEater 1.3.1Jan 22, 2020
- FoodEater PostmortemJan 07, 2020
- FoodEater 1.2.0Dec 14, 2019
- FoodEater 1.1.0Dec 08, 2019
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